Fair Shares in Cooperation
“The possibility of evaluating games is therefore of critical importance. So long as the theory is unable to assign values to the games typically found in application, only relatively simple situations — where games do not depend on other games — will be susceptible to analysis and solution.”
— L. S. Shapley, A Value for n-Person Games (1952)
When people cooperate, they usually produce more together than they could alone. Three researchers writing a paper together publish in a better journal than any of them would alone. Three firms sharing a supply chain reduce costs that none could reduce individually. The question that follows immediately is how to divide the gains from that cooperation fairly.
The contrast is not accidental, and it is not just politics. It reflects a structural difference in who can cooperate with whom. By the end of this post, both cases will have a precise, principled answer.
For now, we can propose a broad principle. To this end, we consider the prior question: before anyone decides to cooperate, before any coalition forms, what is each participant actually worth to the enterprise? Shapley’s insight was that this has a natural answer, provided the value of every possible coalition is known in advance.
In simple words, the agent imagines all possible coalitions they could join and what difference their presence makes to each. This is their value-add. Since they are uncertain which coalition will actually form, they consider the average value-add across all possibilities. That average is their fair share.
Under a few simple, direct requirements, Shapley and Myerson each show that the broad principle determines the allocation uniquely. There is no room for ambiguity: once you accept the axioms, the formula follows. Shapley’s version resolves the flat firm. Myerson’s resolves the hierarchy.
The Setting
There are $n$ players, and any group of them can potentially cooperate. Let $N$ be the set of players and any group is a subset of the set of players.
If a group $S$ cooperates, they can collectively achieve a total payoff of $v(S)$, the worth of that coalition. We assume $v(\emptyset) = 0$: the empty coalition produces nothing. Essentially $v : 2^{N} \to \mathbb{R}$ is the characteristic function that assigns payoffs to groups.
We want a rule that assigns to each player $i$ a number $\phi_{i}(v)$ representing their fair share if everyone cooperates in the grand coalition.
The central difficulty is that a player’s contribution is not a fixed number. It depends entirely on who has already joined. A specialist who adds enormous value to a small team might add nothing to a large team that already has several specialists. Any fair allocation rule must somehow aggregate these context-dependent contributions across all the different situations a player might find themselves in.
Shapley: All Orderings Are Possible
Shapley’s 1952 answer is the most direct: treat all $n!$ possible orderings of the players as equally likely, with no restrictions. The Shapley value is each player’s expected marginal contribution over a uniformly random arrival order, which is the broad principle made exact.
To make this precise, Shapley asked: what properties should a fair allocation rule satisfy? He proposed three.
These three conditions are not arbitrary. Symmetry says the rule is intrinsic. Efficiency says it is exhaustive. Linearity says it respects the additive structure of games. Together they are strong enough to pin down a unique rule.
The weight $s!(n-s-1)!/n!$ is the probability that, when all $n!$ orderings of the players are equally likely, player $i$ finds exactly the coalition $S$ already assembled before them. The $s!$ counts the orderings of the members of $S$, the $(n-s-1)!$ counts the orderings of the players who arrive after $i$, and the $n!$ normalises over all orderings.
Myerson: Not Everyone Can Talk to Everyone
Shapley’s framework assumes that any coalition can form. In practice this is often false. Firms may not know each other exist. Researchers may not share a common language. Players in different cities may never meet. Myerson’s 1977 insight was that communication constraints fundamentally alter what cooperation is possible, and therefore what fair allocation looks like.
Myerson models communication by a graph $\Gamma$ on the player set $N$. An edge between $i$ and $j$ means they can communicate directly. Players who are not connected, even indirectly through intermediaries, cannot coordinate and therefore cannot jointly generate value. Within any coalition $S$, only the players in the same connected component of the graph restricted to $S$ can effectively cooperate.
This changes the game. The worth of a coalition $S$ under communication constraints is not $v(S)$ but the sum of the worths of its connected components, that is, the value that can actually be extracted given who can talk to whom. Call this $v^{\Gamma}(S)$.
Myerson then asked: what axioms characterise a fair allocation given this communication structure?
Component efficiency says each connected group distributes its own worth. Fairness says that a communication link is equally valuable to both parties it connects.
The Myerson value is still the expected marginal contribution of each player, computed by the same averaging formula. What changes is the game being averaged over: instead of $v$, it is $v^{\Gamma}$, the game that accounts for what is actually achievable given the communication structure. The broad principle survives intact, but the space of feasible coalition-formation scenarios has been constrained by the graph.
A Concrete Example
Consider three researchers: Alice ($A$), Bob ($B$), and Carol ($C$), who can potentially co-author a paper. Working alone each can publish a note worth 1 unit. Alice and Bob collaborate well and together produce work worth 4. Alice and Carol together produce 3. Bob and Carol together produce 3. All three together produce 6.
Formally: $v({A}) = v({B}) = v({C}) = 1$, $v({A,B}) = 4$, $v({A,C}) = 3$, $v({B,C}) = 3$, $v({A,B,C}) = 6$.
Shapley values. With no communication constraints, all orderings are possible. Writing $\partial_{A}v(S) = v(S \cup {A}) - v(S)$ for the marginal contribution of Alice to coalition $S$:
Similarly $\phi_{B} = 13/6 \approx 2.17$ and $\phi_{C} = 5/3 \approx 1.67$. Alice and Bob receive equal allocations because their positions in the game are symmetric. Carol, whose pairwise collaborations are weaker, receives less.
Now suppose Alice and Carol have never met and cannot communicate directly. The communication graph $\Gamma$ has edges $A$–$B$ and $B$–$C$ only. Bob is the bridge. In any coalition containing both Alice and Carol, they can only cooperate through Bob.
The communication-restricted game replaces $v({A,C})$ with $v^{\Gamma}({A,C}) = v({A}) + v({C}) = 2$, since Alice and Carol are disconnected components in the graph restricted to ${A,C}$. All other coalition values are unchanged because the remaining coalitions are connected under $\Gamma$.
Myerson value for Bob. Writing $\partial_{B}v^{\Gamma}(S) = v^{\Gamma}(S \cup {B}) - v^{\Gamma}(S)$:
The full set of Myerson values is $\mu_{A} = 2$, $\mu_{B} = 2.5$, $\mu_{C} = 1.5$. The comparison is instructive.
| Alice | Bob | Carol | |
|---|---|---|---|
| Shapley (no constraint) | $13/6 \approx 2.17$ | $13/6 \approx 2.17$ | $5/3 \approx 1.67$ |
| Myerson ($A$–$B$–$C$ path) | $2.00$ | $2.50$ | $1.50$ |
Stability: A Different Question
Everything above concerns a prior question: before coalitions form, what is a principled allocation of the expected gains? The Shapley and Myerson values are answers to this question. They are measures of each player’s inherent worth to the enterprise, computed without reference to what will actually happen in equilibrium.
The question of which coalitions will actually form, and whether the grand coalition is stable once formed, is a different problem entirely with its own rich literature. The central concept is the core: the set of allocations from which no subset of players would prefer to deviate and form their own coalition. An allocation is in the core if no group can do better on their own than what the allocation assigns them.
The Shapley value need not be in the core. For games where the core is non-empty, the Shapley value sometimes lies within it and sometimes does not. Shapley himself characterised the class of games, called convex games, for which the Shapley value is always in the core. More generally, the tension between fairness (the Shapley value’s concern) and stability (the core’s concern) is a persistent theme in cooperative game theory, and resolving it for richer environments with communication constraints, dynamic coalition formation, or incomplete information remains an active area.
For those wishing to go further, the core was introduced by Gillies in 1953 (Gillies, 1953). The stability of coalition structures under communication graphs was studied by Myerson in his 1980 follow-up on conference structures (Myerson, 1980). Dynamic coalition formation is treated in the work of Bloch (Bloch, 1996) and Ray and Vohra (Ray & Vohra, 1997). The relationship between fairness values and the core for games on networks is surveyed in Jackson’s Social and Economic Networks (Jackson, 2008), which is the most accessible entry point to the full literature.
The Shapley and Myerson values do not tell us which coalitions will form. They tell us what each player is worth if cooperation does happen: a prior assessment, grounded in the structure of the game and the constraints on communication, from which rational agents can reason about whether to cooperate at all.
I attended a talk by Swaprava Nath (IIT Bombay) at the Recent Trends in Logic and Game Theory 2026 workshop. Swaprava’s talk introduced me to the notion of Shapley value. Their recent work on this theme considering the sequential aspects of coalition can be found here. Thanks to the organisers of RTLG 2026 for a stimulating meeting.
2008
1997
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- Sequential formation of coalitions in games with externalities and fixed payoff divisionGames and Economic Behavior, 1996
1980
- Conference structures and fair allocation rulesInternational Journal of Game Theory, 1980
1977
- Graphs and cooperation in gamesMathematics of Operations Research, 1977
1953
- A value for n-person gamesIn Contributions to the Theory of Games, Vol. II, 1953
- Some Theorems on n-Person GamesPrinceton University, 1953
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